Four Nintendos
Offline 24.179.241.101:28016 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Four Nintendos?
These Rust Pop Watch lists include Four Nintendos: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Four Nintendos mean?
These are the tags Four Nintendos publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Four Nintendos rank against other Rust servers?
Player hours over the last week rank Four Nintendos at #15,464, within the top – of ranked servers.
How many players are on Four Nintendos right now?
Four Nintendos went quiet 44 days 4 hours ago and is offline at the moment.
Server details
Is Four Nintendos online, and how reliable is it?
Four Nintendos shows as offline, last spotted 44 days 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 15 September 2026.
Where is Four Nintendos located?
There is no region from Four Nintendos. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 24.179.241.101:28016.
Which Rust version is Four Nintendos on?
On Windows, Four Nintendos runs Rust network protocol 2633 and build 163794. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Four Nintendos?
Four Nintendos's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 49 days 7 hours.
Map and rules
Which map does Four Nintendos run?
Four Nintendos uses a procedural map, which the game generates.
What are the rules and settings on Four Nintendos?
No gather rate appears in the name of Four Nintendos. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Four Nintendos?
The console method: start Rust, press F1, and type client.connect 24.179.241.101:28016. Launch Rust on this page is another way, opening Rust via Steam and connecting.