Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Project Plagued - LOCAL Flying Car v0.2 Test?
These Rust Pop Watch lists include Project Plagued - LOCAL Flying Car v0.2 Test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Project Plagued - LOCAL Flying Car v0.2 Test mean?
For the server browser, Project Plagued - LOCAL Flying Car v0.2 Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162989 (Build): The game build is 162989; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How many players are on Project Plagued - LOCAL Flying Car v0.2 Test right now?
Offline now, Project Plagued - LOCAL Flying Car v0.2 Test was last spotted 45 days 14 hours ago.
Server facts
Is Project Plagued - LOCAL Flying Car v0.2 Test online, and how reliable is it?
Down at the moment: Project Plagued - LOCAL Flying Car v0.2 Test was last seen 45 days 14 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is Project Plagued - LOCAL Flying Car v0.2 Test located?
No region is published by Project Plagued - LOCAL Flying Car v0.2 Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 24.45.218.201:28015.
Which Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?
On Windows, Project Plagued - LOCAL Flying Car v0.2 Test runs Rust network protocol 2633 and build 162989. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Project Plagued - LOCAL Flying Car v0.2 Test?
Too few wipes are on record for Project Plagued - LOCAL Flying Car v0.2 Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 48 days is when the present world was made.
Map and rules
What are the rules and settings on Project Plagued - LOCAL Flying Car v0.2 Test?
The name of Project Plagued - LOCAL Flying Car v0.2 Test says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Project Plagued - LOCAL Flying Car v0.2 Test?
Enter client.connect 24.45.218.201:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.