PopulaceLab (test)
Online 24.8.85.119:28335 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:37 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 21:38 UTC3d ago | 0 | – | 2 days | 0 |
| Sat 17 Oct, 18:27 UTC10d ago | 1 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include PopulaceLab (test)?
You'll find PopulaceLab (test) on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on PopulaceLab (test) mean?
These are the tags PopulaceLab (test) publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): It has 3 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does PopulaceLab (test) rank against other Rust servers?
A seven-day player-hours placing of #14,873 puts PopulaceLab (test) in the top 67% of all ranked servers.
How many players are on PopulaceLab (test) right now?
0 players are on PopulaceLab (test) at the moment, out of 3 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 22:00 UTC, averaging 0 players.
About the server
Is PopulaceLab (test) online, and how reliable is it?
PopulaceLab (test) is live at the moment. About 26 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 4%, with 6 out of 168 hours online. The first time Rust Pop Watch saw it was 17 October 2026.
Does PopulaceLab (test) run smoothly?
The 48-hour average was 238 server fps, with a low of 174. At its peak it held 130,693 entities: buildings, deployables and all the rest. Up to 6,648 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is PopulaceLab (test) located?
There is no region from PopulaceLab (test). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 24.8.85.119:28335.
Which Rust version is PopulaceLab (test) on?
Rust network protocol 2635 and build 168909 is the version PopulaceLab (test) runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on PopulaceLab (test) when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on PopulaceLab (test)?
There is no next wipe to predict on PopulaceLab (test), because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 27 hours is when the present world was made.
Rules and settings
Which map does PopulaceLab (test) run?
The procedural map on PopulaceLab (test) measures 4,500 and comes from the game with seed 1530458240. RustMaps has it from this page, since identical size and seed give an identical map. Custom Map is how the map name reads.
What are the rules and settings on PopulaceLab (test)?
Nothing in the name tells you the gather rate on PopulaceLab (test). Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
How to join
How do I join PopulaceLab (test)?
The console method: start Rust, press F1, and type client.connect 24.8.85.119:28335. Launch Rust on this page is another way, opening Rust via Steam and connecting.