Live 51,860 players 11,711 servers online 134 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published PopulaceLab (test) Onlineright now
Celebrity profile

PopulaceLab (test)

Online 24.8.85.119:28335 checked 13m ago

moddedcarbon
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Vital stats

Players now 0/ 3 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#14,873top 67%
Region–no continent published · group 8, the default
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeakWipe
00.250.50.75120:0001:0007:0012:0018:0023:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

Server fpsWipe
010020030040020:0001:0007:0012:0018:0023:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include PopulaceLab (test)?

You'll find PopulaceLab (test) on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on PopulaceLab (test) mean?

These are the tags PopulaceLab (test) publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): It has 3 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does PopulaceLab (test) rank against other Rust servers?

A seven-day player-hours placing of #14,873 puts PopulaceLab (test) in the top 67% of all ranked servers.

How many players are on PopulaceLab (test) right now?

0 players are on PopulaceLab (test) at the moment, out of 3 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 22:00 UTC, averaging 0 players.

About the server

Is PopulaceLab (test) online, and how reliable is it?

PopulaceLab (test) is live at the moment. About 26 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 4%, with 6 out of 168 hours online. The first time Rust Pop Watch saw it was 17 October 2026.

Does PopulaceLab (test) run smoothly?

The 48-hour average was 238 server fps, with a low of 174. At its peak it held 130,693 entities: buildings, deployables and all the rest. Up to 6,648 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is PopulaceLab (test) located?

There is no region from PopulaceLab (test). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 24.8.85.119:28335.

Which Rust version is PopulaceLab (test) on?

Rust network protocol 2635 and build 168909 is the version PopulaceLab (test) runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What happens on PopulaceLab (test) when wipe day comes around?

Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.

What is the wipe schedule on PopulaceLab (test)?

There is no next wipe to predict on PopulaceLab (test), because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 27 hours is when the present world was made.

Rules and settings

Which map does PopulaceLab (test) run?

The procedural map on PopulaceLab (test) measures 4,500 and comes from the game with seed 1530458240. RustMaps has it from this page, since identical size and seed give an identical map. Custom Map is how the map name reads.

What are the rules and settings on PopulaceLab (test)?

Nothing in the name tells you the gather rate on PopulaceLab (test). Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.

How to join

How do I join PopulaceLab (test)?

The console method: start Rust, press F1, and type client.connect 24.8.85.119:28335. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp3
Max players It has 3 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.