Server_216_DevBlog
Offline 31.135.199.171:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_216_DevBlog?
These Rust Pop Watch lists include Server_216_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.
What do the server tags on Server_216_DevBlog mean?
The game's server browser picks up these tags from Server_216_DevBlog: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; v2180 (Protocol): The game protocol is 2180, so your client has to match it to join; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hdf93daba (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Server_216_DevBlog rank against other Rust servers?
Player hours over the last week rank Server_216_DevBlog at #11,518, within the top 52% of ranked servers.
How many players are on Server_216_DevBlog right now?
Server_216_DevBlog went quiet 4 days 1 hours ago and is offline at the moment. Peak for the week was 1, against an average of 1 players.
About the server
Is Server_216_DevBlog online, and how reliable is it?
The server Server_216_DevBlog is not online now; 4 days 1 hours have passed since it was last seen. The last 7 full days saw uptime of 1%, with 2 out of 168 hours online. The first time Rust Pop Watch saw it was 15 September 2026.
Where is Server_216_DevBlog located?
No region is published by Server_216_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 31.135.199.171:28015.
Which Rust version is Server_216_DevBlog on?
Rust network protocol 2180 is the version Server_216_DevBlog runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Server_216_DevBlog?
Too few wipes are on record for Server_216_DevBlog to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 46 days 18 hours.
Rules and settings
Which map does Server_216_DevBlog run?
Server_216_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_216_DevBlog?
The name of Server_216_DevBlog says nothing about gather rate. The group limit goes unpublished. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is off.
Join up
How do I join Server_216_DevBlog?
The console method: start Rust, press F1, and type client.connect 31.135.199.171:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.