Live 46,030 players 11,649 servers online 109 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published SCUF | RUST x0.5 | Events Onlineright now +1since yesterday
Celebrity profile

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 10m ago

0.5x vanillamoddedoxide
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Vital stats

Players now 1/ 100 slots 1% full +1against this time yesterday
7-day average0peak 2
Rank#6,174top 28%
Region–no continent published · group 8, the default
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
00.511.5209:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC7d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC41d ago 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include SCUF | RUST x0.5 | Events?

These Rust Pop Watch lists include SCUF | RUST x0.5 | Events: Modded Rust servers, live. These are the filters that list it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on SCUF | RUST x0.5 | Events mean?

The game's server browser picks up these tags from SCUF | RUST x0.5 | Events: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does SCUF | RUST x0.5 | Events rank against other Rust servers?

Player hours over the last week rank SCUF | RUST x0.5 | Events at #6,174, within the top 28% of ranked servers.

How many players are on SCUF | RUST x0.5 | Events right now?

SCUF | RUST x0.5 | Events is holding 1 players, with 100 slots in total. Averaging 0 players across seven days, it topped out at 2. Look at 16:00 UTC: that was the busiest point of the last 48 hours, at 2 players on average.

About the server

Is SCUF | RUST x0.5 | Events online, and how reliable is it?

As of now, SCUF | RUST x0.5 | Events is online. Based on the uptime it reports, the last restart was about 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 13 September 2026.

Does SCUF | RUST x0.5 | Events run smoothly?

Average server fps for the last 48 hours was 151, and it never went below 91. Entities reached a maximum of 74,828: buildings, deployables and everything else. The highest memory usage was 2,857 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is SCUF | RUST x0.5 | Events located?

There is no region from SCUF | RUST x0.5 | Events. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 31.163.205.44:28015.

Which Rust version is SCUF | RUST x0.5 | Events on?

On Linux, SCUF | RUST x0.5 | Events runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on SCUF | RUST x0.5 | Events when wipe day comes around?

The average busiest crowd over recent wipes was 2 players. 6 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 2.5.

What is the wipe schedule on SCUF | RUST x0.5 | Events?

No next wipe can be predicted for SCUF | RUST x0.5 | Events: its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 7 days 3 hours.

Map and rules

Which map does SCUF | RUST x0.5 | Events run?

Generated by the game with seed 943512430, the map on SCUF | RUST x0.5 | Events is procedural and 3,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on SCUF | RUST x0.5 | Events?

Going by its name, SCUF | RUST x0.5 | Events runs 0.5x gather. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.

Join up

How do I join SCUF | RUST x0.5 | Events?

The console method: start Rust, press F1, and type client.connect 31.163.205.44:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players There are 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.