InDev|MakeFun
Offline 31.43.151.33:28015 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include InDev|MakeFun?
These are the Rust Pop Watch lists that include InDev|MakeFun: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on InDev|MakeFun mean?
For the server browser, InDev|MakeFun lists these tags: gmrust (Game mode): Survival, standard Rust style; mp15 (Max players): Slots: 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166586 (Build): It's on game build 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does InDev|MakeFun rank against other Rust servers?
The last seven days of player hours place InDev|MakeFun at #15,180, in the top 70% of all ranked servers.
How many players are on InDev|MakeFun right now?
InDev|MakeFun went quiet 11 days 19 hours ago and is offline at the moment.
Server facts
Is InDev|MakeFun online, and how reliable is it?
The server InDev|MakeFun is not online now; 11 days 19 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 2 October 2026.
Where is InDev|MakeFun located?
No region is published by InDev|MakeFun. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 31.43.151.33:28015.
Which Rust version is InDev|MakeFun on?
On Windows, InDev|MakeFun runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on InDev|MakeFun when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 2 hours in.
What is the wipe schedule on InDev|MakeFun?
InDev|MakeFun's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 25 days 4 hours.
Rules and settings
Which map does InDev|MakeFun run?
InDev|MakeFun uses a procedural map, which the game generates.
What are the rules and settings on InDev|MakeFun?
The name of InDev|MakeFun says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join InDev|MakeFun?
Enter client.connect 31.43.151.33:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.