IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These are the Rust Pop Watch lists that include IKS[211 Devblog]: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser picks up these tags from IKS[211 Devblog]: mp10 (Max players): There are 10 slots; v2164 (Protocol): You need the same game version to get in: protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
A seven-day player-hours placing of #13,072 puts IKS[211 Devblog] in the top 61% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
The last sighting of IKS[211 Devblog] was 14 days 21 hours ago, and it is offline now.
Server details
Is IKS[211 Devblog] online, and how reliable is it?
Down at the moment: IKS[211 Devblog] was last seen 14 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 October 2026.
Where is IKS[211 Devblog] located?
There is no region from IKS[211 Devblog]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 31.76.240.161:27015.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 is the version IKS[211 Devblog] runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 15 days 23 hours.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] says nothing about gather rate. No group limit is published. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.
Join up
How do I join IKS[211 Devblog]?
The console method: start Rust, press F1, and type client.connect 31.76.240.161:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.