HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 4d 1h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC16d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC37d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include HGNetworks Rust Server (In Dev)?
You'll find HGNetworks Rust Server (In Dev) on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on HGNetworks Rust Server (In Dev) mean?
For the server browser, HGNetworks Rust Server (In Dev) lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^b (Biweekly): The server wipes every fortnight; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does HGNetworks Rust Server (In Dev) rank against other Rust servers?
A seven-day player-hours placing of #15,405 puts HGNetworks Rust Server (In Dev) in the top 69% of all ranked servers.
How many players are on HGNetworks Rust Server (In Dev) right now?
The current tally at HGNetworks Rust Server (In Dev): 0 players across 50 slots. It has averaged 0 players over the last seven days.
Server facts
Is HGNetworks Rust Server (In Dev) online, and how reliable is it?
Right now, HGNetworks Rust Server (In Dev) is up and running. Based on the uptime it reports, the last restart was about 2 days 20 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does HGNetworks Rust Server (In Dev) run smoothly?
The 48-hour average was 30 server fps, with a low of 24. Entities reached a maximum of 21,220: buildings, deployables and everything else. Memory use peaked at 1,755 MB. Players feel lag when fps drops and the entity count climbs.
Where is HGNetworks Rust Server (In Dev) located?
No region is published by HGNetworks Rust Server (In Dev). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 31.97.14.111:28015.
Which Rust version is HGNetworks Rust Server (In Dev) on?
On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on HGNetworks Rust Server (In Dev) when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
Wipes on HGNetworks Rust Server (In Dev) follow a every 3 weeks on Sunday at 00:37 UTC pattern. Come Sunday 1 November at 00:37 UTC, the next wipe is expected. 16 days 22 hours is when the present world was made. A wipe every two weeks is what its tags promise.
Map and rules
Which map does HGNetworks Rust Server (In Dev) run?
Generated by the game with seed 6738, the map on HGNetworks Rust Server (In Dev) is procedural and 2,200 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on HGNetworks Rust Server (In Dev)?
No gather rate appears in the name of HGNetworks Rust Server (In Dev). The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join HGNetworks Rust Server (In Dev)?
Enter client.connect 31.97.14.111:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.