Live 60,289 players 11,750 servers online 127 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published HGNetworks Rust Server (In Dev) Onlineright now
Celebrity profile

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 11m ago

biweekly wipes moddedoxide
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,405top 69%
Region–no continent published · group 8, the default
Last wipe16d agobiweekly schedule
Next wipe4d 1hSun 1 Nov, 00:37 UTC
The rise

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 4d 1h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

4d 1hSun 1 Nov, 00:37 UTC
8d 19hThu 5 Nov, 19:00 UTCFW
25d 1hSun 22 Nov, 00:37 UTC
36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC16d ago 0 – running 0
Sun 20 Sep, 00:44 UTC37d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include HGNetworks Rust Server (In Dev)?

You'll find HGNetworks Rust Server (In Dev) on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on HGNetworks Rust Server (In Dev) mean?

For the server browser, HGNetworks Rust Server (In Dev) lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^b (Biweekly): The server wipes every fortnight; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does HGNetworks Rust Server (In Dev) rank against other Rust servers?

A seven-day player-hours placing of #15,405 puts HGNetworks Rust Server (In Dev) in the top 69% of all ranked servers.

How many players are on HGNetworks Rust Server (In Dev) right now?

The current tally at HGNetworks Rust Server (In Dev): 0 players across 50 slots. It has averaged 0 players over the last seven days.

Server facts

Is HGNetworks Rust Server (In Dev) online, and how reliable is it?

Right now, HGNetworks Rust Server (In Dev) is up and running. Based on the uptime it reports, the last restart was about 2 days 20 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.

Does HGNetworks Rust Server (In Dev) run smoothly?

The 48-hour average was 30 server fps, with a low of 24. Entities reached a maximum of 21,220: buildings, deployables and everything else. Memory use peaked at 1,755 MB. Players feel lag when fps drops and the entity count climbs.

Where is HGNetworks Rust Server (In Dev) located?

No region is published by HGNetworks Rust Server (In Dev). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 31.97.14.111:28015.

Which Rust version is HGNetworks Rust Server (In Dev) on?

On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on HGNetworks Rust Server (In Dev) when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on HGNetworks Rust Server (In Dev)?

Wipes on HGNetworks Rust Server (In Dev) follow a every 3 weeks on Sunday at 00:37 UTC pattern. Come Sunday 1 November at 00:37 UTC, the next wipe is expected. 16 days 22 hours is when the present world was made. A wipe every two weeks is what its tags promise.

Map and rules

Which map does HGNetworks Rust Server (In Dev) run?

Generated by the game with seed 6738, the map on HGNetworks Rust Server (In Dev) is procedural and 2,200 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on HGNetworks Rust Server (In Dev)?

No gather rate appears in the name of HGNetworks Rust Server (In Dev). The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join HGNetworks Rust Server (In Dev)?

Enter client.connect 31.97.14.111:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp50
Max players It has 50 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs167781
Build It's on game build 167781.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Wipe schedule

^b
Biweekly The server wipes every fortnight.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.