Name of Server as Shown on the Client Server List
Offline 35.149.149.185:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Name of Server as Shown on the Client Server List?
You'll find Name of Server as Shown on the Client Server List on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Name of Server as Shown on the Client Server List mean?
For the server browser, Name of Server as Shown on the Client Server List lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Name of Server as Shown on the Client Server List rank against other Rust servers?
Player hours over the last week rank Name of Server as Shown on the Client Server List at #8,828, within the top 40% of ranked servers.
How many players are on Name of Server as Shown on the Client Server List right now?
The last sighting of Name of Server as Shown on the Client Server List was 5 days 17 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1.
Server facts
Is Name of Server as Shown on the Client Server List online, and how reliable is it?
Down at the moment: Name of Server as Shown on the Client Server List was last seen 5 days 17 hours ago. It was up 6% of the time over the last 7 full days, 10 of 168 hours in total. Rust Pop Watch's first record of it is 10 October 2026.
Where is Name of Server as Shown on the Client Server List located?
No region is published by Name of Server as Shown on the Client Server List. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 35.149.149.185:28015.
Which Rust version is Name of Server as Shown on the Client Server List on?
Rust network protocol 2634 and build 167398 is the version Name of Server as Shown on the Client Server List runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 17 days 22 hours is when the present world was made.
The rules
Which map does Name of Server as Shown on the Client Server List run?
A procedural map is what Name of Server as Shown on the Client Server List runs, generated by the game.
What are the rules and settings on Name of Server as Shown on the Client Server List?
The name of Name of Server as Shown on the Client Server List says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Name of Server as Shown on the Client Server List?
Enter client.connect 35.149.149.185:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.