Creative / Build
Offline 35.150.106.156:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Creative / Build?
These are the Rust Pop Watch lists that include Creative / Build: Build and creative servers, live, Community servers, by the numbers and Rust creative servers, watched. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Creative / Build mean?
The game's server browser picks up these tags from Creative / Build: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Creative / Build rank against other Rust servers?
A seven-day player-hours placing of #11,399 puts Creative / Build in the top 51% of all ranked servers.
How many players are on Creative / Build right now?
Offline now, Creative / Build was last spotted 25 hours ago. Peak for the week was 1, against an average of 1 players. Look at 03:00 UTC: that was the busiest point of the last 48 hours, at 0 players on average.
Server facts
Is Creative / Build online, and how reliable is it?
Down at the moment: Creative / Build was last seen 25 hours ago. Out of 168 hours in the last 7 full days, it was online for 3, a 2% uptime. The first time Rust Pop Watch saw it was 17 October 2026.
Where is Creative / Build located?
No region is published by Creative / Build. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 35.150.106.156:28015.
Which Rust version is Creative / Build on?
Rust network protocol 2635 and build 168909 is the version Creative / Build runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Creative / Build?
Too few wipes are on record for Creative / Build to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 11 days 18 hours.
Rules and settings
Which map does Creative / Build run?
A procedural map is what Creative / Build runs, generated by the game.
What are the rules and settings on Creative / Build?
No gather rate appears in the name of Creative / Build. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Creative / Build?
The console method: start Rust, press F1, and type client.connect 35.150.106.156:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.