Mars Colony LOCAL DEVELOPMENT
Offline 37.142.145.147:28115 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Mars Colony LOCAL DEVELOPMENT?
These are the Rust Pop Watch lists that include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
The game's server browser picks up these tags from Mars Colony LOCAL DEVELOPMENT: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
Player hours over the last week rank Mars Colony LOCAL DEVELOPMENT at #15,230, within the top 70% of ranked servers.
How many players are on Mars Colony LOCAL DEVELOPMENT right now?
The last sighting of Mars Colony LOCAL DEVELOPMENT was 14 days 5 hours ago, and it is offline now.
Server details
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
The server Mars Colony LOCAL DEVELOPMENT is not online now; 14 days 5 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 10 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
There is no region from Mars Colony LOCAL DEVELOPMENT. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 37.142.145.147:28115.
Which Rust version is Mars Colony LOCAL DEVELOPMENT on?
Rust network protocol 2634 and build 167398 is the version Mars Colony LOCAL DEVELOPMENT runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 18 days 14 hours.
The rules
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
No gather rate appears in the name of Mars Colony LOCAL DEVELOPMENT. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is off.
How to join
How do I join Mars Colony LOCAL DEVELOPMENT?
The console method: start Rust, press F1, and type client.connect 37.142.145.147:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.