Mars Colony LOCAL DEVELOPMENT
Offline 37.142.146.200:28115 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Mars Colony LOCAL DEVELOPMENT?
You'll find Mars Colony LOCAL DEVELOPMENT on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
The game's server browser picks up these tags from Mars Colony LOCAL DEVELOPMENT: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
Player hours over the last week rank Mars Colony LOCAL DEVELOPMENT at #15,102, within the top 70% of ranked servers.
How many players are on Mars Colony LOCAL DEVELOPMENT right now?
Mars Colony LOCAL DEVELOPMENT went quiet 13 days 1 hours ago and is offline at the moment.
Server details
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Mars Colony LOCAL DEVELOPMENT shows as offline, last spotted 13 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 15 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
There is no region from Mars Colony LOCAL DEVELOPMENT. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 37.142.146.200:28115.
Which Rust version is Mars Colony LOCAL DEVELOPMENT on?
Rust network protocol 2634 and build 167398 is the version Mars Colony LOCAL DEVELOPMENT runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 3 hours.
Map and rules
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
The name of Mars Colony LOCAL DEVELOPMENT says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is off.
Join up
How do I join Mars Colony LOCAL DEVELOPMENT?
The console method: start Rust, press F1, and type client.connect 37.142.146.200:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.