Live 66,169 players 11,766 servers online 192 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published EU | Deadzone Aimtrain | Facechecks/1v1/Speargun Onlineright now
Celebrity profile

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Online 37.60.224.119:30415 checked 8m ago

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Vital stats

Players now 0/ 16 slots 0% full steadyagainst this time yesterday
7-day average3peak 5
Rank#1,717top 8%
Region–no continent published · group 8, the default
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02.557.51013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

These are the Rust Pop Watch lists that include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: European Rust servers, live, Aim training servers, ranked by the crowd and Community servers, by the numbers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun mean?

These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun rank against other Rust servers?

The last seven days of player hours place EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,717, in the top 8% of all ranked servers.

How many players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun right now?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is holding 0 players, with 16 slots in total. Peak for the week was 5, against an average of 3 players.

About the server

Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online, and how reliable is it?

As of now, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is online. The uptime figure suggests it restarted roughly 6 days 5 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.

Does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run smoothly?

The 48-hour average was 10 server fps, with a low of 6. The world carried as many as 2,845 entities, including buildings and deployables. Up to 776 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun located?

Its name points to Europe, although EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 37.60.224.119:30415.

Which Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?

On Linux, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs Rust network protocol 2633 and build 163207. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What is the wipe schedule on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 53 days 17 hours.

Rules and settings

Which map does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

The procedural map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun measures 1,000 and comes from the game with seed 1337. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

No gather rate appears in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It appears under Community in the browser. The VAC anti-cheat from Valve is off.

Join up

How do I join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Enter client.connect 37.60.224.119:30415 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp16
Max players Slots: 16.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The game protocol is 2633, so your client has to match it to join.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.