LOCAL_MAIN
Offline 37.67.192.175:28015 checked 42d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include LOCAL_MAIN?
These Rust Pop Watch lists include LOCAL_MAIN: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LOCAL_MAIN mean?
These are the tags LOCAL_MAIN publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): It's on game build 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does LOCAL_MAIN rank against other Rust servers?
Player hours over the last week rank LOCAL_MAIN at #15,404, within the top – of ranked servers.
How many players are on LOCAL_MAIN right now?
The last sighting of LOCAL_MAIN was 42 days 15 hours ago, and it is offline now.
About the server
Is LOCAL_MAIN online, and how reliable is it?
The server LOCAL_MAIN is not online now; 42 days 15 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 14 September 2026.
Where is LOCAL_MAIN located?
No region is published by LOCAL_MAIN. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 37.67.192.175:28015.
Which Rust version is LOCAL_MAIN on?
Rust network protocol 2633 and build 163794 is the version LOCAL_MAIN runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on LOCAL_MAIN?
The record of LOCAL_MAIN's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 43 days 23 hours.
The rules
Which map does LOCAL_MAIN run?
A procedural map is what LOCAL_MAIN runs, generated by the game.
What are the rules and settings on LOCAL_MAIN?
Nothing in the name tells you the gather rate on LOCAL_MAIN. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join LOCAL_MAIN?
Enter client.connect 37.67.192.175:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.