LOCAL_MAIN
Offline 37.67.194.228:28015 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:19 UTC6d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include LOCAL_MAIN?
These Rust Pop Watch lists include LOCAL_MAIN: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on LOCAL_MAIN mean?
The game's server browser picks up these tags from LOCAL_MAIN: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does LOCAL_MAIN rank against other Rust servers?
The last seven days of player hours place LOCAL_MAIN at #13,081, in the top 59% of all ranked servers.
How many players are on LOCAL_MAIN right now?
LOCAL_MAIN went quiet 6 days 8 hours ago and is offline at the moment. Peak for the week was 1, against an average of 0 players.
Server details
Is LOCAL_MAIN online, and how reliable is it?
LOCAL_MAIN shows as offline, last spotted 6 days 8 hours ago. The last 5 full days saw uptime of 0%, with 0 out of 120 hours online. It came to Rust Pop Watch's attention on 22 October 2026.
Where is LOCAL_MAIN located?
No region is published by LOCAL_MAIN. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 37.67.194.228:28015.
Which Rust version is LOCAL_MAIN on?
On Windows, LOCAL_MAIN runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on LOCAL_MAIN when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on LOCAL_MAIN?
LOCAL_MAIN's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 6 days 10 hours is when the present world was made.
Rules and settings
What are the rules and settings on LOCAL_MAIN?
No gather rate appears in the name of LOCAL_MAIN. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join LOCAL_MAIN?
Enter client.connect 37.67.194.228:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.