TroubleChute
Offline 37.73.36.120:28015 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TroubleChute?
These Rust Pop Watch lists include TroubleChute: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #14,693, in the top 67% of all ranked servers.
How many players are on TroubleChute right now?
TroubleChute went quiet 18 days 11 hours ago and is offline at the moment.
Server facts
Is TroubleChute online, and how reliable is it?
The server TroubleChute is not online now; 18 days 11 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 11 October 2026.
Where is TroubleChute located?
There is no region from TroubleChute. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 37.73.36.120:28015.
Which Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on TroubleChute?
Too few wipes are on record for TroubleChute to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 18 days 12 hours.
Map and rules
Which map does TroubleChute run?
The map on TroubleChute is procedural, made by the game.
What are the rules and settings on TroubleChute?
The name of TroubleChute says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join TroubleChute?
The console method: start Rust, press F1, and type client.connect 37.73.36.120:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.