Live 46,379 players 11,611 servers online 111 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published TroubleChute Off dutyoffline
Celebrity profile

TroubleChute

Offline 37.73.7.195:28015 checked 38d ago

moddedoxide
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Vital stats

Players now 1/ 5 slots 20% full
7-day average0peak –
Rank#13,905top 60%
Region–no continent published · group 8, the default
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include TroubleChute?

You'll find TroubleChute on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on TroubleChute mean?

For the server browser, TroubleChute lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163207 (Build): It's on game build 163207; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does TroubleChute rank against other Rust servers?

Player hours over the last week rank TroubleChute at #13,905, within the top 60% of ranked servers.

How many players are on TroubleChute right now?

TroubleChute went quiet 38 days 11 hours ago and is offline at the moment.

About the server

Is TroubleChute online, and how reliable is it?

The server TroubleChute is not online now; 38 days 11 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 21 September 2026.

Where is TroubleChute located?

There is no region from TroubleChute. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 37.73.7.195:28015.

Which Rust version is TroubleChute on?

On Windows, TroubleChute runs Rust network protocol 2633 and build 163207. Steam updates your game so it matches the protocol needed to join.

Wipe days

What is the wipe schedule on TroubleChute?

Too few wipes are on record for TroubleChute to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 52 days 14 hours is when the present world was made.

The rules

Which map does TroubleChute run?

A procedural map is what TroubleChute runs, generated by the game.

What are the rules and settings on TroubleChute?

The name of TroubleChute says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join TroubleChute?

Enter client.connect 37.73.7.195:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must be on the same protocol version: 2633.
cs163207
Build It's on game build 163207.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.