RustAimLab (private)
Offline 38.248.100.182:28415 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:43 UTC20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustAimLab (private)?
These Rust Pop Watch lists include RustAimLab (private): Modded Rust servers, live and Aim training servers, ranked by the crowd. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustAimLab (private) mean?
The game's server browser picks up these tags from RustAimLab (private): gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): There are 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): It's on game build 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does RustAimLab (private) rank against other Rust servers?
A seven-day player-hours placing of #15,502 puts RustAimLab (private) in the top 70% of all ranked servers.
How many players are on RustAimLab (private) right now?
RustAimLab (private) went quiet 19 days 21 hours ago and is offline at the moment.
Server details
Is RustAimLab (private) online, and how reliable is it?
RustAimLab (private) shows as offline, last spotted 19 days 21 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 8 October 2026.
Where is RustAimLab (private) located?
There is no region from RustAimLab (private). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 38.248.100.182:28415.
Which Rust version is RustAimLab (private) on?
On Windows, RustAimLab (private) runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on RustAimLab (private) when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RustAimLab (private)?
The record of RustAimLab (private)'s wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 20 days 5 hours is when the present world was made.
Rules and settings
What are the rules and settings on RustAimLab (private)?
No gather rate appears in the name of RustAimLab (private). Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RustAimLab (private)?
Enter client.connect 38.248.100.182:28415 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.