Live 55,890 players 11,751 servers online 132 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published RustDev release test (local only) Off dutyoffline
Celebrity profile

RustDev release test (local only)

Offline 38.64.18.124:28015 checked 2d ago

moddedoxide
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Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak 1
Rank#12,837top 58%
Region–no continent published · group 8, the default
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:51 UTC5d ago 1 – running 0
Tue 20 Oct, 22:42 UTC8d ago 0 – 2.1 days 0
Mon 19 Oct, 22:47 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 23:44 UTC9d ago 1 – 1 days 0
Fri 16 Oct, 23:12 UTC11d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include RustDev release test (local only)?

These are the Rust Pop Watch lists that include RustDev release test (local only): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RustDev release test (local only) mean?

The game's server browser picks up these tags from RustDev release test (local only): gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does RustDev release test (local only) rank against other Rust servers?

Player hours over the last week rank RustDev release test (local only) at #12,837, within the top 58% of ranked servers.

How many players are on RustDev release test (local only) right now?

The last sighting of RustDev release test (local only) was 2 days 4 hours ago, and it is offline now. Peak for the week was 1, against an average of 0 players.

About the server

Is RustDev release test (local only) online, and how reliable is it?

Down at the moment: RustDev release test (local only) was last seen 2 days 4 hours ago. It was up 25% of the time over the last 7 full days, 42 of 168 hours in total. It came to Rust Pop Watch's attention on 16 October 2026.

Where is RustDev release test (local only) located?

No region is published by RustDev release test (local only). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 38.64.18.124:28015.

Which Rust version is RustDev release test (local only) on?

On Windows, RustDev release test (local only) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on RustDev release test (local only) when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on RustDev release test (local only)?

No next wipe can be predicted for RustDev release test (local only): its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 24 days 2 hours.

Rules and settings

Which map does RustDev release test (local only) run?

RustDev release test (local only) uses a procedural map, which the game generates.

What are the rules and settings on RustDev release test (local only)?

No gather rate appears in the name of RustDev release test (local only). The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join RustDev release test (local only)?

Enter client.connect 38.64.18.124:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.