RustDev release test (local only)
Offline 38.64.19.109:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustDev release test (local only)?
These are the Rust Pop Watch lists that include RustDev release test (local only): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustDev release test (local only) mean?
These are the tags RustDev release test (local only) publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does RustDev release test (local only) rank against other Rust servers?
Player hours over the last week rank RustDev release test (local only) at #15,137, within the top 70% of ranked servers.
How many players are on RustDev release test (local only) right now?
The last sighting of RustDev release test (local only) was 13 days 2 hours ago, and it is offline now.
About the server
Is RustDev release test (local only) online, and how reliable is it?
RustDev release test (local only) shows as offline, last spotted 13 days 2 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 10 October 2026.
Where is RustDev release test (local only) located?
There is no region from RustDev release test (local only). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 38.64.19.109:28015.
Which Rust version is RustDev release test (local only) on?
Rust network protocol 2634 and build 167781 is the version RustDev release test (local only) runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RustDev release test (local only)?
The record of RustDev release test (local only)'s wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 24 days 8 hours.
The rules
Which map does RustDev release test (local only) run?
A procedural map is what RustDev release test (local only) runs, generated by the game.
What are the rules and settings on RustDev release test (local only)?
No gather rate appears in the name of RustDev release test (local only). Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join RustDev release test (local only)?
The console method: start Rust, press F1, and type client.connect 38.64.19.109:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.