RustDev release-2 test (local only)
Offline 38.64.19.109:28415 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:49 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustDev release-2 test (local only)?
These Rust Pop Watch lists include RustDev release-2 test (local only): Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustDev release-2 test (local only) mean?
These are the tags RustDev release-2 test (local only) publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RustDev release-2 test (local only) rank against other Rust servers?
A seven-day player-hours placing of #15,125 puts RustDev release-2 test (local only) in the top 70% of all ranked servers.
How many players are on RustDev release-2 test (local only) right now?
The last sighting of RustDev release-2 test (local only) was 13 days 12 hours ago, and it is offline now.
About the server
Is RustDev release-2 test (local only) online, and how reliable is it?
The server RustDev release-2 test (local only) is not online now; 13 days 12 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 11 October 2026.
Where is RustDev release-2 test (local only) located?
There is no region from RustDev release-2 test (local only). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 38.64.19.109:28415.
Which Rust version is RustDev release-2 test (local only) on?
On Windows, RustDev release-2 test (local only) runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on RustDev release-2 test (local only) when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on RustDev release-2 test (local only)?
Too few wipes are on record for RustDev release-2 test (local only) to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 17 days 15 hours is when the present world was made.
Map and rules
Which map does RustDev release-2 test (local only) run?
A procedural map is what RustDev release-2 test (local only) runs, generated by the game.
What are the rules and settings on RustDev release-2 test (local only)?
The name of RustDev release-2 test (local only) says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join RustDev release-2 test (local only)?
The console method: start Rust, press F1, and type client.connect 38.64.19.109:28415. Launch Rust on this page is another way, opening Rust via Steam and connecting.