RustDev release test (local only)
Offline 38.64.19.137:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustDev release test (local only)?
These Rust Pop Watch lists include RustDev release test (local only): Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustDev release test (local only) mean?
For the server browser, RustDev release test (local only) lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): It's on game build 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustDev release test (local only) rank against other Rust servers?
Player hours over the last week rank RustDev release test (local only) at #15,800, within the top 72% of ranked servers.
How many players are on RustDev release test (local only) right now?
The last sighting of RustDev release test (local only) was 19 days 14 hours ago, and it is offline now.
Server facts
Is RustDev release test (local only) online, and how reliable is it?
RustDev release test (local only) shows as offline, last spotted 19 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 4 October 2026.
Where is RustDev release test (local only) located?
No region is published by RustDev release test (local only). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 38.64.19.137:28015.
Which Rust version is RustDev release test (local only) on?
On Windows, RustDev release test (local only) runs Rust network protocol 2634 and build 166652. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on RustDev release test (local only)?
Too few wipes are on record for RustDev release test (local only) to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 22 hours is when the present world was made.
Rules and settings
Which map does RustDev release test (local only) run?
A procedural map is what RustDev release test (local only) runs, generated by the game.
What are the rules and settings on RustDev release test (local only)?
No gather rate appears in the name of RustDev release test (local only). The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join RustDev release test (local only)?
The console method: start Rust, press F1, and type client.connect 38.64.19.137:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.