RustDev staging test (local only)
Offline 38.64.19.137:28115 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustDev staging test (local only)?
You'll find RustDev staging test (local only) on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustDev staging test (local only) mean?
The game's server browser picks up these tags from RustDev staging test (local only): gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166655 (Build): The game build is 166655; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does RustDev staging test (local only) rank against other Rust servers?
The last seven days of player hours place RustDev staging test (local only) at #15,962, in the top 71% of all ranked servers.
How many players are on RustDev staging test (local only) right now?
RustDev staging test (local only) went quiet 25 days 3 hours ago and is offline at the moment.
Server facts
Is RustDev staging test (local only) online, and how reliable is it?
RustDev staging test (local only) shows as offline, last spotted 25 days 3 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 4 October 2026.
Where is RustDev staging test (local only) located?
There is no region from RustDev staging test (local only). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 38.64.19.137:28115.
Which Rust version is RustDev staging test (local only) on?
On Windows, RustDev staging test (local only) runs Rust network protocol 2634 and build 166655. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on RustDev staging test (local only)?
The record of RustDev staging test (local only)'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 3 hours.
Map and rules
Which map does RustDev staging test (local only) run?
RustDev staging test (local only) uses a procedural map, which the game generates.
What are the rules and settings on RustDev staging test (local only)?
No gather rate appears in the name of RustDev staging test (local only). Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RustDev staging test (local only)?
Enter client.connect 38.64.19.137:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.