Live 74,292 players 11,842 servers online 224 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Rust Roleplayers Onlineright now
Celebrity profile

Rust Roleplayers

Online 40.160.19.130:28015 checked 12m ago

vanillamoddedcarbon
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Vital stats

Players now 0/ ? slots steadyagainst this time yesterday
7-day average0peak 2
Rank#7,963top 36%
Region–no continent published · group 200 max
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC21d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC25d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC29d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC32d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Rust Roleplayers?

These Rust Pop Watch lists include Rust Roleplayers: Modded Rust servers, live and The roleplay set, by the numbers. These are the filters that list it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Rust Roleplayers mean?

The game's server browser picks up these tags from Rust Roleplayers: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): It has 0 slots; ts200 (Group limit): Teams cap at 200 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does Rust Roleplayers rank against other Rust servers?

A seven-day player-hours placing of #7,963 puts Rust Roleplayers in the top 36% of all ranked servers.

How many players are on Rust Roleplayers right now?

The count at Rust Roleplayers right now: 0 players. Averaging 0 players across seven days, it topped out at 2. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 1 players.

About the server

Is Rust Roleplayers online, and how reliable is it?

As of now, Rust Roleplayers is online. Based on the uptime it reports, the last restart was about 4 days 13 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.

Does Rust Roleplayers run smoothly?

The 48-hour average was 60 server fps, with a low of 60. At its peak it held 72,702 entities: buildings, deployables and all the rest. The highest memory usage was 3,075 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Rust Roleplayers located?

There is no region from Rust Roleplayers. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 40.160.19.130:28015.

Which Rust version is Rust Roleplayers on?

Rust network protocol 2635 and build 168909 is the version Rust Roleplayers runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on Rust Roleplayers when wipe day comes around?

The average busiest crowd over recent wipes was 3 players. The latest wipe's crowd was busiest 18 hours after it began. Above half the peak until the next wipe: that happened in 33% of its recent wipes. If it did not hold, half the peak was gone by day 1.

What is the wipe schedule on Rust Roleplayers?

There is no next wipe to predict on Rust Roleplayers, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 20 days 15 hours.

Rules and settings

Which map does Rust Roleplayers run?

The procedural map on Rust Roleplayers measures 3,200 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Custom Map.

What are the rules and settings on Rust Roleplayers?

Nothing in the name tells you the gather rate on Rust Roleplayers. A group holds at most 200 players. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join Rust Roleplayers?

Enter client.connect 40.160.19.130:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://www.rustroleplayers.com.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players It has 0 slots.
ts200
Group limit Teams cap at 200 players.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.