My Local Build Server
Offline 45.112.192.108:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include My Local Build Server?
These are the Rust Pop Watch lists that include My Local Build Server: Build and creative servers, live and Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on My Local Build Server mean?
The game's server browser picks up these tags from My Local Build Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does My Local Build Server rank against other Rust servers?
Player hours over the last week rank My Local Build Server at #15,025, within the top 63% of ranked servers.
How many players are on My Local Build Server right now?
The last sighting of My Local Build Server was 26 days 22 hours ago, and it is offline now.
Server details
Is My Local Build Server online, and how reliable is it?
Down at the moment: My Local Build Server was last seen 26 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 1 October 2026.
Where is My Local Build Server located?
No region is published by My Local Build Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 45.112.192.108:28015.
Which Rust version is My Local Build Server on?
On Windows, My Local Build Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on My Local Build Server?
My Local Build Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 26 days 22 hours is when the present world was made.
The rules
Which map does My Local Build Server run?
My Local Build Server uses a procedural map, which the game generates.
What are the rules and settings on My Local Build Server?
Nothing in the name tells you the gather rate on My Local Build Server. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join My Local Build Server?
The console method: start Rust, press F1, and type client.connect 45.112.192.108:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.