IKS[211 Devblog]
Offline 45.13.186.159:27015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These are the Rust Pop Watch lists that include IKS[211 Devblog]: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser picks up these tags from IKS[211 Devblog]: mp10 (Max players): It has 10 slots; v2164 (Protocol): You need the same game version to get in: protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #13,039, in the top 59% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
Offline now, IKS[211 Devblog] was last spotted 10 days 19 hours ago.
Server facts
Is IKS[211 Devblog] online, and how reliable is it?
The server IKS[211 Devblog] is not online now; 10 days 19 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 19 October 2026.
Where is IKS[211 Devblog] located?
There is no region from IKS[211 Devblog]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 45.13.186.159:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 17 days 6 hours is when the present world was made.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] says nothing about gather rate. Nothing on group size is published here. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join IKS[211 Devblog]?
Enter client.connect 45.13.186.159:27015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.