Rust 170 Devblog
Online 45.157.118.153:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust 170 Devblog?
You'll find Rust 170 Devblog on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 3 days.
What do the server tags on Rust 170 Devblog mean?
The game's server browser picks up these tags from Rust 170 Devblog: mp200 (Max players): There are 200 slots; v2001 (Protocol): You need the same game version to get in: protocol 2001; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h6de18208 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Rust 170 Devblog rank against other Rust servers?
A seven-day player-hours placing of #7,989 puts Rust 170 Devblog in the top 36% of all ranked servers.
How many players are on Rust 170 Devblog right now?
0 players are on Rust 170 Devblog at the moment, out of 200 slots. Peak for the week was 1, against an average of 0 players. Look at 16:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is Rust 170 Devblog online, and how reliable is it?
As of now, Rust 170 Devblog is online. About 5 hours ago is when it last restarted, judging by its uptime. The last 2 full days saw uptime of 21%, with 10 out of 48 hours online. It came to Rust Pop Watch's attention on 26 October 2026.
Does Rust 170 Devblog run smoothly?
The 48-hour average was 258 server fps, with a low of 226. Entities reached a maximum of 36,565: buildings, deployables and everything else. Up to 539 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is Rust 170 Devblog located?
There is no region from Rust 170 Devblog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 45.157.118.153:28015.
Which Rust version is Rust 170 Devblog on?
Rust network protocol 2001 is the version Rust 170 Devblog runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Rust 170 Devblog when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Rust 170 Devblog?
The record of Rust 170 Devblog's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 2 days 13 hours.
Rules and settings
Which map does Rust 170 Devblog run?
Generated by the game with seed 170, the map on Rust 170 Devblog is procedural and 4,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Rust 170 Devblog?
Nothing in the name tells you the gather rate on Rust 170 Devblog. Nothing on group size is published here. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is on.
Join up
How do I join Rust 170 Devblog?
Enter client.connect 45.157.118.153:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.