BotWorld Dev
Offline 45.170.75.121:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:23 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include BotWorld Dev?
These are the Rust Pop Watch lists that include BotWorld Dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BotWorld Dev mean?
These are the tags BotWorld Dev publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does BotWorld Dev rank against other Rust servers?
A seven-day player-hours placing of #15,258 puts BotWorld Dev in the top 69% of all ranked servers.
How many players are on BotWorld Dev right now?
BotWorld Dev went quiet 9 days 14 hours ago and is offline at the moment.
Server details
Is BotWorld Dev online, and how reliable is it?
BotWorld Dev shows as offline, last spotted 9 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 16 October 2026.
Where is BotWorld Dev located?
No region is published by BotWorld Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 45.170.75.121:28015.
Which Rust version is BotWorld Dev on?
On Windows, BotWorld Dev runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on BotWorld Dev when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on BotWorld Dev?
Too few wipes are on record for BotWorld Dev to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 10 days 16 hours is when the present world was made.
The rules
Which map does BotWorld Dev run?
BotWorld Dev uses a procedural map, which the game generates.
What are the rules and settings on BotWorld Dev?
No gather rate appears in the name of BotWorld Dev. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join BotWorld Dev?
The console method: start Rust, press F1, and type client.connect 45.170.75.121:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.