SpyExpeditions Development Server
Offline 45.175.115.201:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include SpyExpeditions Development Server?
These Rust Pop Watch lists include SpyExpeditions Development Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SpyExpeditions Development Server mean?
The game's server browser picks up these tags from SpyExpeditions Development Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does SpyExpeditions Development Server rank against other Rust servers?
The last seven days of player hours place SpyExpeditions Development Server at #15,415, in the top – of all ranked servers.
How many players are on SpyExpeditions Development Server right now?
Offline now, SpyExpeditions Development Server was last spotted 40 days 13 hours ago.
Server details
Is SpyExpeditions Development Server online, and how reliable is it?
The server SpyExpeditions Development Server is not online now; 40 days 13 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 16 September 2026.
Where is SpyExpeditions Development Server located?
There is no region from SpyExpeditions Development Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 45.175.115.201:28015.
Which Rust version is SpyExpeditions Development Server on?
Rust network protocol 2633 and build 162929 is the version SpyExpeditions Development Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on SpyExpeditions Development Server?
SpyExpeditions Development Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 54 days 22 hours.
Rules and settings
Which map does SpyExpeditions Development Server run?
SpyExpeditions Development Server uses a procedural map, which the game generates.
What are the rules and settings on SpyExpeditions Development Server?
The name of SpyExpeditions Development Server says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join SpyExpeditions Development Server?
Enter client.connect 45.175.115.201:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.