RaidLabs Development
Offline 45.28.150.181:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:01 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RaidLabs Development?
These Rust Pop Watch lists include RaidLabs Development: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RaidLabs Development mean?
The game's server browser picks up these tags from RaidLabs Development: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): There are 20 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RaidLabs Development rank against other Rust servers?
The last seven days of player hours place RaidLabs Development at #13,605, in the top 62% of all ranked servers.
How many players are on RaidLabs Development right now?
The last sighting of RaidLabs Development was 10 days 12 hours ago, and it is offline now.
Server details
Is RaidLabs Development online, and how reliable is it?
RaidLabs Development shows as offline, last spotted 10 days 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 October 2026.
Where is RaidLabs Development located?
No region is published by RaidLabs Development. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 45.28.150.181:28015.
Which Rust version is RaidLabs Development on?
On Windows, RaidLabs Development runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on RaidLabs Development when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on RaidLabs Development?
RaidLabs Development's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 10 days 12 hours is when the present world was made.
Rules and settings
What are the rules and settings on RaidLabs Development?
No gather rate appears in the name of RaidLabs Development. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RaidLabs Development?
The console method: start Rust, press F1, and type client.connect 45.28.150.181:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.