Live 89,289 players 11,829 servers online 0 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published NoNameServer Onlineright now
Celebrity profile

NoNameServer

Online 45.61.173.40:28015 checked 3h ago

vanillamoddedoxide
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Vital stats

Players now 0/ ? slots steadyagainst this time yesterday
7-day average0peak –
Rank#15,323top 69%
Region–no continent published · group 8, the default
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:11 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include NoNameServer?

These Rust Pop Watch lists include NoNameServer: Modded Rust servers, live. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on NoNameServer mean?

For the server browser, NoNameServer lists these tags: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does NoNameServer rank against other Rust servers?

The last seven days of player hours place NoNameServer at #15,323, in the top 69% of all ranked servers.

How many players are on NoNameServer right now?

The count at NoNameServer right now: 0 players. The seven-day average sits at 0 players.

About the server

Is NoNameServer online, and how reliable is it?

Right now, NoNameServer is up and running. Based on the uptime it reports, the last restart was about 18 days 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. The first time Rust Pop Watch saw it was 13 September 2026.

Does NoNameServer run smoothly?

Its server fps over the last 48 hours averaged 236, with 224 as the lowest. At its peak it held 2,997 entities: buildings, deployables and all the rest. Memory use peaked at 1,443 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is NoNameServer located?

There is no region from NoNameServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 45.61.173.40:28015.

Which Rust version is NoNameServer on?

On Linux, NoNameServer runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What happens on NoNameServer when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on NoNameServer?

Too few wipes are on record for NoNameServer to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 18 days 10 hours.

Map and rules

Which map does NoNameServer run?

Generated by the game with seed 1234, the map on NoNameServer is procedural and 1,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on NoNameServer?

No gather rate appears in the name of NoNameServer. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. The VAC anti-cheat from Valve is on.

How to join

How do I join NoNameServer?

The console method: start Rust, press F1, and type client.connect 45.61.173.40:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players Slots: 0.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Difficulty

^v
Vanilla Facepunch's game, unchanged: no modified rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.