MonkeyCode Test Server
Offline 45.62.172.83:28015 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include MonkeyCode Test Server?
You'll find MonkeyCode Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does MonkeyCode Test Server rank against other Rust servers?
The last seven days of player hours place MonkeyCode Test Server at #15,467, in the top – of all ranked servers.
How many players are on MonkeyCode Test Server right now?
MonkeyCode Test Server went quiet 38 days 8 hours ago and is offline at the moment.
About the server
Is MonkeyCode Test Server online, and how reliable is it?
MonkeyCode Test Server shows as offline, last spotted 38 days 8 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Where is MonkeyCode Test Server located?
There is no region from MonkeyCode Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 45.62.172.83:28015.
Which Rust version is MonkeyCode Test Server on?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on MonkeyCode Test Server?
The record of MonkeyCode Test Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 15 hours.
Map and rules
Which map does MonkeyCode Test Server run?
MonkeyCode Test Server uses a procedural map, which the game generates.
What are the rules and settings on MonkeyCode Test Server?
The name of MonkeyCode Test Server says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join MonkeyCode Test Server?
Enter client.connect 45.62.172.83:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.