[NotPublic] Test branch
Offline 45.66.162.55:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:14 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [NotPublic] Test branch?
These Rust Pop Watch lists include [NotPublic] Test branch: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [NotPublic] Test branch mean?
The game's server browser picks up these tags from [NotPublic] Test branch: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; jp0 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [NotPublic] Test branch rank against other Rust servers?
Player hours over the last week rank [NotPublic] Test branch at #14,496, within the top 66% of ranked servers.
How many players are on [NotPublic] Test branch right now?
Offline now, [NotPublic] Test branch was last spotted 15 days 6 hours ago.
About the server
Is [NotPublic] Test branch online, and how reliable is it?
The server [NotPublic] Test branch is not online now; 15 days 6 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 24 September 2026.
Where is [NotPublic] Test branch located?
No region is published by [NotPublic] Test branch. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 45.66.162.55:28015.
Which Rust version is [NotPublic] Test branch on?
Rust network protocol 2634 and build 167398 is the version [NotPublic] Test branch runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on [NotPublic] Test branch when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [NotPublic] Test branch?
Wipes on [NotPublic] Test branch come once a month, alongside the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 26 days 5 hours.
The rules
Which map does [NotPublic] Test branch run?
The map on [NotPublic] Test branch is procedural, made by the game.
What are the rules and settings on [NotPublic] Test branch?
Nothing in the name tells you the gather rate on [NotPublic] Test branch. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join [NotPublic] Test branch?
Enter client.connect 45.66.162.55:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.