PvE test
Offline 45.83.137.9:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include PvE test?
You'll find PvE test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PvE test mean?
The game's server browser picks up these tags from PvE test: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166586 (Build): It's on game build 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does PvE test rank against other Rust servers?
Player hours over the last week rank PvE test at #15,960, within the top 70% of ranked servers.
How many players are on PvE test right now?
Offline now, PvE test was last spotted 25 days 21 hours ago.
Server facts
Is PvE test online, and how reliable is it?
Down at the moment: PvE test was last seen 25 days 21 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 2 October 2026.
Where is PvE test located?
There is no region from PvE test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 45.83.137.9:28015.
Which Rust version is PvE test on?
Rust network protocol 2634 and build 166586 is the version PvE test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on PvE test?
The record of PvE test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 9 hours is when the present world was made.
Map and rules
Which map does PvE test run?
PvE test uses a procedural map, which the game generates.
What are the rules and settings on PvE test?
No gather rate appears in the name of PvE test. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join PvE test?
Enter client.connect 45.83.137.9:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.