My Local Dev Server
Offline 46.138.95.55:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include My Local Dev Server?
These are the Rust Pop Watch lists that include My Local Dev Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on My Local Dev Server mean?
These are the tags My Local Dev Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does My Local Dev Server rank against other Rust servers?
Player hours over the last week rank My Local Dev Server at #15,398, within the top 71% of ranked servers.
How many players are on My Local Dev Server right now?
The last sighting of My Local Dev Server was 15 days 16 hours ago, and it is offline now.
About the server
Is My Local Dev Server online, and how reliable is it?
The server My Local Dev Server is not online now; 15 days 16 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 12 October 2026.
Where is My Local Dev Server located?
No region is published by My Local Dev Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 46.138.95.55:28015.
Which Rust version is My Local Dev Server on?
On Windows, My Local Dev Server runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on My Local Dev Server?
Too few wipes are on record for My Local Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 16 days 7 hours is when the present world was made.
Map and rules
Which map does My Local Dev Server run?
A procedural map is what My Local Dev Server runs, generated by the game.
What are the rules and settings on My Local Dev Server?
No gather rate appears in the name of My Local Dev Server. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join My Local Dev Server?
Enter client.connect 46.138.95.55:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.