Test
Offline 46.146.234.109:28015 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Test?
These are the Rust Pop Watch lists that include Test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Test mean?
The game's server browser picks up these tags from Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): There are 500 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Test rank against other Rust servers?
A seven-day player-hours placing of #14,459 puts Test in the top 61% of all ranked servers.
How many players are on Test right now?
Test went quiet 32 days 2 hours ago and is offline at the moment.
Server facts
Is Test online, and how reliable is it?
Down at the moment: Test was last seen 32 days 2 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 26 September 2026.
Where is Test located?
No region is published by Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.146.234.109:28015.
Which Rust version is Test on?
On Windows, Test runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Test?
Test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 3 hours.
The rules
Which map does Test run?
The map on Test is procedural, made by the game.
What are the rules and settings on Test?
The name of Test says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Test?
The console method: start Rust, press F1, and type client.connect 46.146.234.109:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.