Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These Rust Pop Watch lists include Server_217_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_217_DevBlog mean?
For the server browser, Server_217_DevBlog lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; v2183 (Protocol): To join, your game must be on the same protocol version: 2183; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the last week rank Server_217_DevBlog at #15,291, within the top 69% of ranked servers.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog went quiet 9 days 12 hours ago and is offline at the moment.
Server facts
Is Server_217_DevBlog online, and how reliable is it?
Down at the moment: Server_217_DevBlog was last seen 9 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 46.172.84.193:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 is the version Server_217_DevBlog runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Server_217_DevBlog when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 11 days 12 hours is when the present world was made.
Rules and settings
Which map does Server_217_DevBlog run?
A procedural map is what Server_217_DevBlog runs, generated by the game.
What are the rules and settings on Server_217_DevBlog?
Nothing in the name tells you the gather rate on Server_217_DevBlog. The group limit goes unpublished. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 46.172.84.193:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.