[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 6m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [TEST STAND] private - do not join?
You'll find [TEST STAND] private - do not join on the following Rust Pop Watch lists: Modded Rust servers, live and Aim training servers, ranked by the crowd. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [TEST STAND] private - do not join mean?
The game's server browser picks up these tags from [TEST STAND] private - do not join: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): There are 150 slots; ts12 (Group limit): No team can exceed 12 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^e (Minigames): This server runs minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practice your aim and PvP here; the loot is given to you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does [TEST STAND] private - do not join rank against other Rust servers?
A seven-day player-hours placing of #10,495 puts [TEST STAND] private - do not join in the top 47% of all ranked servers.
How many players are on [TEST STAND] private - do not join right now?
The current tally at [TEST STAND] private - do not join: 0 players across 150 slots. Averaging 0 players across seven days, it topped out at 1.
About the server
Is [TEST STAND] private - do not join online, and how reliable is it?
Right now, [TEST STAND] private - do not join is up and running. The uptime figure suggests it restarted roughly 6 days 13 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Does [TEST STAND] private - do not join run smoothly?
The 48-hour average was 60 server fps, with a low of 59. At its peak it held 2,168 entities: buildings, deployables and all the rest. Up to 3,239 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [TEST STAND] private - do not join located?
No region is published by [TEST STAND] private - do not join. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 46.174.50.219:28215.
Which Rust version is [TEST STAND] private - do not join on?
Rust network protocol 2635 and build 168909 is the version [TEST STAND] private - do not join runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on [TEST STAND] private - do not join when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. The latest wipe's crowd was busiest 25 hours after it began.
What is the wipe schedule on [TEST STAND] private - do not join?
[TEST STAND] private - do not join wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 27 days 16 hours.
Rules and settings
Which map does [TEST STAND] private - do not join run?
Generated by the game with seed 1337, the map on [TEST STAND] private - do not join is procedural and 6,000 in size. RustMaps has it from this page, since identical size and seed give an identical map. discord.gg/r2aim is how the map name reads.
What are the rules and settings on [TEST STAND] private - do not join?
The name of [TEST STAND] private - do not join says nothing about gather rate. A group holds at most 12 players. It runs minigames & battle royale, parkour, battle royale, Bedwars and arenas. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is off.
How to join
How do I join [TEST STAND] private - do not join?
Enter client.connect 46.174.50.219:28215 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.