TestServerRust - AgentRustService Monitor
Offline 46.181.239.168:27015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TestServerRust - AgentRustService Monitor?
These are the Rust Pop Watch lists that include TestServerRust - AgentRustService Monitor: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on TestServerRust - AgentRustService Monitor mean?
These are the tags TestServerRust - AgentRustService Monitor publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does TestServerRust - AgentRustService Monitor rank against other Rust servers?
Player hours over the last week rank TestServerRust - AgentRustService Monitor at #15,383, within the top 70% of ranked servers.
How many players are on TestServerRust - AgentRustService Monitor right now?
Offline now, TestServerRust - AgentRustService Monitor was last spotted 8 days 3 hours ago.
About the server
Is TestServerRust - AgentRustService Monitor online, and how reliable is it?
Down at the moment: TestServerRust - AgentRustService Monitor was last seen 8 days 3 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 15 October 2026.
Where is TestServerRust - AgentRustService Monitor located?
There is no region from TestServerRust - AgentRustService Monitor. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 46.181.239.168:27015.
Which Rust version is TestServerRust - AgentRustService Monitor on?
Rust network protocol 2634 and build 167781 is the version TestServerRust - AgentRustService Monitor runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on TestServerRust - AgentRustService Monitor?
The record of TestServerRust - AgentRustService Monitor's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 12 hours is when the present world was made.
The rules
Which map does TestServerRust - AgentRustService Monitor run?
TestServerRust - AgentRustService Monitor uses a procedural map, which the game generates.
What are the rules and settings on TestServerRust - AgentRustService Monitor?
No gather rate appears in the name of TestServerRust - AgentRustService Monitor. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join TestServerRust - AgentRustService Monitor?
The console method: start Rust, press F1, and type client.connect 46.181.239.168:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.