Local Build
Offline 46.191.190.67:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Build?
These Rust Pop Watch lists include Local Build: Build and creative servers, live and Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
The game's server browser picks up these tags from Local Build: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local Build rank against other Rust servers?
Player hours over the last week rank Local Build at #14,109, within the top 60% of ranked servers.
How many players are on Local Build right now?
Local Build went quiet 27 days 9 hours ago and is offline at the moment.
Server facts
Is Local Build online, and how reliable is it?
The server Local Build is not online now; 27 days 9 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 1 October 2026.
Where is Local Build located?
There is no region from Local Build. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 46.191.190.67:28015.
Which Rust version is Local Build on?
On Linux, Local Build runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Local Build?
Too few wipes are on record for Local Build to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 28 days 23 hours is when the present world was made.
Map and rules
Which map does Local Build run?
A procedural map is what Local Build runs, generated by the game.
What are the rules and settings on Local Build?
Nothing in the name tells you the gather rate on Local Build. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It appears under Community in the browser. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Local Build?
The console method: start Rust, press F1, and type client.connect 46.191.190.67:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.