Local Build
Offline 46.191.190.98:28015 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 00:33 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local Build?
You'll find Local Build on the following Rust Pop Watch lists: Build and creative servers, live and Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
For the server browser, Local Build lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local Build rank against other Rust servers?
Player hours over the last week rank Local Build at #14,464, within the top 61% of ranked servers.
How many players are on Local Build right now?
Local Build went quiet 28 days 19 hours ago and is offline at the moment.
Server facts
Is Local Build online, and how reliable is it?
Down at the moment: Local Build was last seen 28 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 30 September 2026.
Where is Local Build located?
There is no region from Local Build. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.191.190.98:28015.
Which Rust version is Local Build on?
On Linux, Local Build runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on Local Build when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Local Build?
Too few wipes are on record for Local Build to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 28 days 20 hours is when the present world was made.
The rules
Which map does Local Build run?
A procedural map is what Local Build runs, generated by the game.
What are the rules and settings on Local Build?
Nothing in the name tells you the gather rate on Local Build. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Local Build?
Enter client.connect 46.191.190.98:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.