dill.moe
Offline 46.225.82.121:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include dill.moe?
These are the Rust Pop Watch lists that include dill.moe: Community servers, by the numbers and Vanilla Rust servers, live. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on dill.moe mean?
For the server browser, dill.moe lists these tags: gmrust (Game mode): Survival, standard Rust style; mp350 (Max players): It has 350 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does dill.moe rank against other Rust servers?
Player hours over the last week rank dill.moe at #15,481, within the top – of ranked servers.
How many players are on dill.moe right now?
dill.moe went quiet 41 days 9 hours ago and is offline at the moment.
Server facts
Is dill.moe online, and how reliable is it?
Down at the moment: dill.moe was last seen 41 days 9 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Where is dill.moe located?
There is no region from dill.moe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.225.82.121:28015.
Which Rust version is dill.moe on?
Rust network protocol 2633 and build 163794 is the version dill.moe runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on dill.moe?
An estimate from the force wipe gives dill.moe's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 45 days 18 hours. The tags hold a monthly wipe schedule.
Map and rules
Which map does dill.moe run?
A procedural map of 4,500 with seed 664811957 is what dill.moe runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on dill.moe?
No gather rate appears in the name of dill.moe. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join dill.moe?
The console method: start Rust, press F1, and type client.connect 46.225.82.121:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.