Testserver-1111
Offline 46.251.234.137:11600 checked 33d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Testserver-1111?
These are the Rust Pop Watch lists that include Testserver-1111: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testserver-1111 mean?
The game's server browser picks up these tags from Testserver-1111: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Testserver-1111 rank against other Rust servers?
Player hours over the last week rank Testserver-1111 at #14,373, within the top 61% of ranked servers.
How many players are on Testserver-1111 right now?
Testserver-1111 went quiet 33 days ago and is offline at the moment.
About the server
Is Testserver-1111 online, and how reliable is it?
Testserver-1111 shows as offline, last spotted 33 days ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 25 September 2026.
Where is Testserver-1111 located?
There is no region from Testserver-1111. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 46.251.234.137:11600.
Which Rust version is Testserver-1111 on?
On Windows, Testserver-1111 runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Testserver-1111?
The record of Testserver-1111's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 33 days 22 hours is when the present world was made.
The rules
Which map does Testserver-1111 run?
A procedural map is what Testserver-1111 runs, generated by the game.
What are the rules and settings on Testserver-1111?
Nothing in the name tells you the gather rate on Testserver-1111. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Testserver-1111?
Enter client.connect 46.251.234.137:11600 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.