SigmTAServer
Offline 46.30.191.64:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include SigmTAServer?
These Rust Pop Watch lists include SigmTAServer: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SigmTAServer mean?
These are the tags SigmTAServer publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does SigmTAServer rank against other Rust servers?
The last seven days of player hours place SigmTAServer at #13,859, in the top – of all ranked servers.
How many players are on SigmTAServer right now?
Offline now, SigmTAServer was last spotted 39 days 4 hours ago.
Server facts
Is SigmTAServer online, and how reliable is it?
SigmTAServer shows as offline, last spotted 39 days 4 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 19 September 2026.
Where is SigmTAServer located?
No region is published by SigmTAServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 46.30.191.64:28015.
Which Rust version is SigmTAServer on?
On Windows, SigmTAServer runs Rust network protocol 2633 and build 163794. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on SigmTAServer?
Too few wipes are on record for SigmTAServer to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 39 days 18 hours is when the present world was made.
Map and rules
Which map does SigmTAServer run?
A procedural map is what SigmTAServer runs, generated by the game.
What are the rules and settings on SigmTAServer?
The name of SigmTAServer says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join SigmTAServer?
The console method: start Rust, press F1, and type client.connect 46.30.191.64:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.