Server_217_DevBlog
Offline 46.33.11.154:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These Rust Pop Watch lists include Server_217_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 3 days.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; v2183 (Protocol): You need the same game version to get in: protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,411, in the top 69% of all ranked servers.
How many players are on Server_217_DevBlog right now?
The last sighting of Server_217_DevBlog was 2 days 14 hours ago, and it is offline now. Across the past week it drew an average of 0 players.
Server details
Is Server_217_DevBlog online, and how reliable is it?
The server Server_217_DevBlog is not online now; 2 days 14 hours have passed since it was last seen. It was up 0% of the time over the last 2 full days, 0 of 48 hours in total. The first time Rust Pop Watch saw it was 25 October 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 46.33.11.154:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 15 hours.
The rules
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 46.33.11.154:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.