DEADZONE TEST SRV
Online 46.4.77.125:28018 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include DEADZONE TEST SRV?
You'll find DEADZONE TEST SRV on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on DEADZONE TEST SRV mean?
These are the tags DEADZONE TEST SRV publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does DEADZONE TEST SRV rank against other Rust servers?
The last seven days of player hours place DEADZONE TEST SRV at #15,423, in the top 69% of all ranked servers.
How many players are on DEADZONE TEST SRV right now?
DEADZONE TEST SRV is holding 0 players, with 2 slots in total. Across the past week it drew an average of 0 players.
Server details
Is DEADZONE TEST SRV online, and how reliable is it?
Right now, DEADZONE TEST SRV is up and running. Out of 120 hours in the last 5 full days, it was online for 120, a 100% uptime. The first time Rust Pop Watch saw it was 22 October 2026.
Where is DEADZONE TEST SRV located?
There is no region from DEADZONE TEST SRV. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.4.77.125:28018.
Which Rust version is DEADZONE TEST SRV on?
Rust network protocol 2634 and build 167781 is the version DEADZONE TEST SRV runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on DEADZONE TEST SRV?
The record of DEADZONE TEST SRV's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 22 hours.
Map and rules
Which map does DEADZONE TEST SRV run?
DEADZONE TEST SRV uses a procedural map, which the game generates.
What are the rules and settings on DEADZONE TEST SRV?
Nothing in the name tells you the gather rate on DEADZONE TEST SRV. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join DEADZONE TEST SRV?
Enter client.connect 46.4.77.125:28018 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.