fgs-rust-test
Offline 46.62.200.230:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:22 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include fgs-rust-test?
You'll find fgs-rust-test on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on fgs-rust-test mean?
These are the tags fgs-rust-test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does fgs-rust-test rank against other Rust servers?
The last seven days of player hours place fgs-rust-test at #14,697, in the top 67% of all ranked servers.
How many players are on fgs-rust-test right now?
The last sighting of fgs-rust-test was 10 days 2 hours ago, and it is offline now.
Server details
Is fgs-rust-test online, and how reliable is it?
fgs-rust-test shows as offline, last spotted 10 days 2 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 18 October 2026.
Where is fgs-rust-test located?
No region is published by fgs-rust-test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 46.62.200.230:28015.
Which Rust version is fgs-rust-test on?
On Linux, fgs-rust-test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on fgs-rust-test when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on fgs-rust-test?
The record of fgs-rust-test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 10 days 3 hours is when the present world was made.
Map and rules
Which map does fgs-rust-test run?
A procedural map of 2,000 with seed 1337 is what fgs-rust-test runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on fgs-rust-test?
The name of fgs-rust-test says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join fgs-rust-test?
The console method: start Rust, press F1, and type client.connect 46.62.200.230:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.