Four Nintendos
Offline 47.12.13.134:28016 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Four Nintendos?
These Rust Pop Watch lists include Four Nintendos: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Four Nintendos mean?
The game's server browser picks up these tags from Four Nintendos: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Four Nintendos rank against other Rust servers?
A seven-day player-hours placing of #15,490 puts Four Nintendos in the top 69% of all ranked servers.
How many players are on Four Nintendos right now?
The last sighting of Four Nintendos was 40 days 3 hours ago, and it is offline now.
About the server
Is Four Nintendos online, and how reliable is it?
The server Four Nintendos is not online now; 40 days 3 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 15 September 2026.
Where is Four Nintendos located?
There is no region from Four Nintendos. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 47.12.13.134:28016.
Which Rust version is Four Nintendos on?
On Windows, Four Nintendos runs Rust network protocol 2633 and build 163794. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Four Nintendos?
Four Nintendos's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 49 days is when the present world was made.
The rules
Which map does Four Nintendos run?
The procedural map on Four Nintendos measures 4,500 and comes from the game with seed 6738. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Four Nintendos?
No gather rate appears in the name of Four Nintendos. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Four Nintendos?
Enter client.connect 47.12.13.134:28016 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.