RustPVE dev
Offline 47.146.52.231:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 04:05 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustPVE dev?
These Rust Pop Watch lists include RustPVE dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustPVE dev mean?
These are the tags RustPVE dev publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustPVE dev rank against other Rust servers?
Player hours over the last week rank RustPVE dev at #15,338, within the top 69% of ranked servers.
How many players are on RustPVE dev right now?
The last sighting of RustPVE dev was 7 days 3 hours ago, and it is offline now. The seven-day average sits at 0 players.
Server facts
Is RustPVE dev online, and how reliable is it?
The server RustPVE dev is not online now; 7 days 3 hours have passed since it was last seen. The last 6 full days saw uptime of 0%, with 0 out of 144 hours online. The first time Rust Pop Watch saw it was 22 October 2026.
Where is RustPVE dev located?
There is no region from RustPVE dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 47.146.52.231:28015.
Which Rust version is RustPVE dev on?
On Windows, RustPVE dev runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on RustPVE dev when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on RustPVE dev?
Too few wipes are on record for RustPVE dev to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 7 days 9 hours is when the present world was made.
Map and rules
Which map does RustPVE dev run?
A procedural map is what RustPVE dev runs, generated by the game.
What are the rules and settings on RustPVE dev?
No gather rate appears in the name of RustPVE dev. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join RustPVE dev?
The console method: start Rust, press F1, and type client.connect 47.146.52.231:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.