Why So Sus
Offline 47.226.85.41:28015 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Why So Sus?
You'll find Why So Sus on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Why So Sus mean?
These are the tags Why So Sus publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp3 (Max players): Slots: 3; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Why So Sus rank against other Rust servers?
The last seven days of player hours place Why So Sus at #15,466, in the top 68% of all ranked servers.
How many players are on Why So Sus right now?
Offline now, Why So Sus was last spotted 37 days 18 hours ago.
About the server
Is Why So Sus online, and how reliable is it?
Why So Sus shows as offline, last spotted 37 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 20 September 2026.
Where is Why So Sus located?
There is no region from Why So Sus. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 47.226.85.41:28015.
Which Rust version is Why So Sus on?
Rust network protocol 2633 and build 164530 is the version Why So Sus runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Why So Sus?
Why So Sus's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 38 days 5 hours.
Map and rules
Which map does Why So Sus run?
Why So Sus uses a procedural map, which the game generates.
What are the rules and settings on Why So Sus?
Nothing in the name tells you the gather rate on Why So Sus. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Why So Sus?
The console method: start Rust, press F1, and type client.connect 47.226.85.41:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.